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Three Pokemon Titles That Didn't Get the Adoration They Warranted

In the wake of a vision of global harmony thanks to Pokemon Go, it's undeniable that the creature-catching series is about as popular video games in existence. The iconic Pikachu is just as famous as Mickey Mouse, perhaps even more. The ongoing frenzy surrounding card prices guarantees near-daily Pokémon headlines. It would be difficult to find a Pokémon game that failed to move at least a few million units. Even, unofficial Pokémon games achieve popularity annually.

Yet in spite of that pervasiveness and popularity, there are still Pokémon games that remain overlooked. These represent games that didn't get their proper due, or were buried under the excitement of the core series. These are Pokémon games stuck on doomed consoles or services, or were early forays onto new mediums. Frequently, they are Pokémon games that might have flourished if they ever got sequels or modern remakes. Considering these factors, this list will not be just one more reminder for Pokémon Conquest or the Pokémon Mystery Dungeon series. We're pulling an Excadrill.

Nevertheless, you may already know about these Pokémon games. Therefore, prior to rearranging your glasses and writing 'Well,' we can all acknowledge that these are Pokémon games for those possessing discerning palates, agreed?

Pokémon Ranch: The Chill Precursor

An excessive number of Pokémon games focus on the battling aspect of the series, and far too few of them focus on the everyday realities that would come with living with a pet. Sure, there are minor mechanics like these in recent entries—you can play with your monsters in camps. However, I'm longing for a Pokémon game more in the vein of Nintendogs or The Sims.

My Pokemon Ranch (2008) for the Nintendo Wii is not that game. The downloadable-only title is most accurately viewed as the precursor to Pokémon Home; that is, as a repository to store monsters from different games. Critical reception from its launch noted Ranch was a bad if not truly ugly game. It's not my goal to argue against these claims, but it compels me to say Ranch might be the nearest we've come to a everyday life Pokémon game.

As the name suggests, the game takes place on a ranch where your personal Miis—imagine this—just relax with your pals. The interactions with Pokémon were simple, and a lot of the appeal was watching what your monsters might do when not forced into cockfighting. Ideally, Pokémon Ranch would have been the beginning of a wonderful franchise built on the daily joys of living your life with a tiny companion. But since The Pokémon Company can charge a subscription for Pokémon Home now, it's likely we will not get a Pokémon Ranch game realized to its fullest potential. I'd say 'help us, Pokémon Pokopia!' but I also know that the upcoming Switch exclusive is just as much a puzzle game as it is a life sim.

Ranch was released long before Stardew Valley sparked the enduring trend of cozy games. It was prior to the rise of passive games, and the Let's Play normalization of viewing games you aren't playing. Most people never understood that Ranch's concept to observe your critters as much as you interact with them wasn't to hide a lack of substance. In actuality, Ranch's meticulous design was so extraordinary, a live stream dedicated to broadcasting the game continuously. The streamer who runs the channel maintains that, after almost twenty years of experiencing the game, he still has not encountered everything that is in it. Recognition for Pokémon Ranch: no one knew what to do with you in 2008.

Pokémon Duel: The Strategic Board Game Lost

Did you know that Pokémon once had an official board game with action figures? Pokemon Duel was the 2016 effort to digitize the tabletop experience in a more approachable format. Duel was also, sadly, one of Pokémon's earliest ventures into the world of free-to-play phone games. Duel had the hallmarks of a gacha title where players could spend for advantage—and there was incentive to do so, given the lengthy grind for new figures.

All of these poor design choices masked a sad truth: Pokémon Duel was an excellent tactical game with Duel anymore. "Words cannot describe how much I loved and miss this game," a YouTube comment reads, seven years after Duel's servers were shut down. "Truly I think this game was better than TCG Pocket in terms of depth, approachability, design, and features in general," another commenter wrote. "I am convinced if it came out now people would be playing it more than GO and Pocket combined."

Regrettably, Duel's early release was marred by server issues. Bugs, alongside Duel's scummy monetization model, gave people few incentives to return. Should a revival occur, The Pokémon Company chose to resurrect this franchise, I'm still not certain things would play out differently. The unique game board made for a great tactical experience for the handful of players who played Duel, but that playing field is also a daunting eyesore.

Pokémon: Magikarp Jump: The Whimsical Experiment

Screenshot from Magikarp Jump
Select Button/Magikarp Jump

Wow, why don't more Pokémon games loosen up a little and have some fun? Magikarp Jump (2017) was a rare instance of The Pokémon Company approving a game with a concept so silly, it was bordering on internet meme. Considering we're dealing with a franchise where trainers venture forth with a team of useless monsters who literally can't do anything, I'm shocked we don't have more Pokémon games that laugh at themselves.

In Magikarp Jump, the player is tasked with breeding the ultimate version of the infamous fish. This isn't about a Magikarp that can win battles. These are 'Magikarp raised to enter competitions to see who can flop the highest. I'm not a fan is how Magikarp Jump, like many phone games, requires the player to pause before they can train their Magikarp further. But it is clear throughout the experience that the developers appreciated and got the fan culture around Magikarp.

This was most apparent than in Jump's merciless random events, where your Magikarp was as likely to raise its stats as it was to get eaten by a Pidgeotto. Beyond the great writing, Magikarp Jump also tried out other things one might wish the mainline games would do, like offering a diverse range of the same type of monster. I know it's not practical for any Pokémon game to have 30 different variations for a compendium of over a thousand creatures, as Magikarp Jump does... but one can dream.

Magikarp Jump was not a especially sophisticated or profound game, but the kernels of genius were there. Witty events with unpredictable results that forever alter how you can train a companion also describe the excellent Mewgenics. And I'm just saying: Mewgenics will likely be in the conversation when Game of the Year season arrives.


With dozens of mainline entries and derivative titles, it's probable that I didn't mention that particular Pokémon game you totally love but contend that too few people played. I know that some people look back on games like Pokémon Ranger or Pokemon Pinball with affection despite argu

The writer

Kristin Hudson

Tech enthusiast and writer with a passion for emerging technologies and their impact on society.

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